Torn City Guides

GET TO LEVEL 15 as fast as possible!


Submitted by Unknown on 29/08/19 10:59 AM - Last edited on 06/08/20 02:00 PM

Reaching level 15 is very important. 

 

Level 15 allows you to travel, and when you can travel, it becomes much, much easier to make money. Most people reach level 15, and then start running flowers and plushies. You fly to another country, buy flowers or plushies, and fly home. Then you sell those flowers or plushies to another player. There is a very big market, lots of people want to buy them, and you'll get a very nice profit for it. You can easily make $3M a day or more doing this, more if you are very active. Some make $5M-$6M profit a day doing this.

 

To reach level 15, you need to train your gym stats a bit. Hopefully you've been doing some of that, but you may need to do more. (And long term, even the people who have played for years still use most of their energy to train their stats.)

 

Once your stats are high enough, there are some targets known as "leveling targets" that you can attack. These are people (inactive now) who have fairly low stats for their level. They are easy to beat in a fight. You attack them, then leave them in the street. That gives you the best experience gains and lets you level up fairly quickly. I have a list of leveling targets in the next msg of this thread.

 

Once you can easily win against the leveling targets, you should use all or almost all of your e (energy) attacking them and leaving them in the street, until you reach level 15. If you can't beat them easily (ie, if you lose or if you win but take a lot of damage) then you should train more then try again in a few days. Once you reach level 15, level isn't important any more, and you should go back to gym training with your e. Level always helps, but you don't need to actively work on leveling up past level 15, just let it come naturally, and put your energy into training in the gym.

 

Click here to get leveling targets (scroll down)

 

 

EDUCATION

 

Intro to biology, then intravenous therapy, then go ahead and start in Sports science.

 

OR

 

Sports science, then intro to biology and intravenous therapy. 

this is just my opinion though.

 

The biology classes allow you to use blood bags which are a cheaper and better medical items than buying morphine and all that. The sports science bachelors helps increase your gym gains. Getting it completed early on helps you to get more gains in the long run. 

 

it is not important to unlock the sports lab in sports science, once you use 150 drugs you will not be able to access it. using xanax for happy jumps will get you better gym gains then the sports lab. sports science is still worth starting because you will unlock better passive percentages for gym gains.

 

TORN JOBS/COMPANIES::

 

Torn jobs

 

Right away, take one of the basic Torn jobs. Grocer is my preferred choice, but army or casino will also work well. These are the basic Torn jobs. Those jobs will let your work stats start rising, which will make it easier to get a job with a player owned company later. It is highly recommended to stay in one of these jobs until at the very least lvl 15. When you are brand new, you have essentially no work stats. Working the basic Torn jobs will help bring those stats up. And it shouldn't take long before you can find a company job. Those usually have better perks and usually they will train you.

 

 

Torn companies

 

At some point, you will probably want to look for a job in a player owned company. Sweet shop is usually the best place for a new player. Those have low stat requirements. And in a sweet shop, you want the company to have at least a 7* rating. Less than 7 stars doesn't allow you to turn in job points for energy cans, which is the primary benefit of sweet shops. (Those energy cans can be sold for $1.8M to $3.5M each, depending on the type, timing, etc.) Plus, your # of job points gained each day is based on the # of stars, so more is better.

 

Applying

 

Once you find some that say Hiring, don't just apply. Message the directors first. You can only have one application in at a time, so you're better off if you msg directors from several companies, and only apply after they've told you that they'll hire you. when you msg them, tell them your work stats. (Manual, Intelligence, Endurance.) And assuming you are active daily, tell them that. Company directors are going to want someone who logs in at least once a day, and they are going to want to know what your stats are, so make sure that info is all in the msg you send.

 

Candy/Happy Jumps:

 

IMPORTANT NOTICE

every 15 minutes (xx:00, xx:15, xx:30 or xx:45) your happiness automatically goes back to normal. MAKE SURE to use happiness booster right after it goes back to normal.

 

 

CANDY JUMPS:

Candy Jumps are like happy jumps, but for beginners and penny pinchers. Basically instead of using DVDS that are 4m a piece, you use candy (lollipops or bonbons) and ecstacy to get higher happy. Even though the boost isn't NEAR a happy jump, they can still give considerable stats.

4 xanax ($

48 candy (lollipops or bonbons) $

1 ecstasy ($

 

Total: $3.5mil+/- 32 Hours (price may vary slightly depending on market value)

 

 

Step 1:

With a empty energy bar (0/150), use a xanax. This will give you 250 energy

 

Step 2:

After drug cooldown has ended, use another xanax. This will get you to 500 energy

 

Step 3:

After drug cooldown has ended, use another xanax. This will get you to 750 energy

 

Step 4:

After drug cooldown has ended, use another xanax. This will get you to 1,000 energy

 

Step 5:

Wait for Drug cooldown and Booster cooldown to reach ZERO 00:00

 

Step 6:

Wait for the time to be xx:01 / xx:16 / xx:31 / xx:46

 

Step 7:

use all 48 candy

Step 8:

Use an Ecstasy pill. Ecstasy will double your current happiness

 

Step 9:

Train all 1,000 energy in one go

 

HAPPY JUMPS:

-4x Xanax ($3,400,000)

 

-5x Erotic DVD ($22,000,000)

 

-25x Points ($1,365,000)

 

-1x Ecstasy ($70,000)

 

Total:

$29,000,000 / +/- 32 Hours (price may vary slightly depending on market value)

 

Uses Booster Cooldown:

Yes

 

Risk for overdose: 5-8%

 

 

 

Step 1:

With a empty energy bar (0/150), use a xanax. This will give you 250 energy

 

Step 2:

After drug cooldown has ended, use another xanax. This will get you to 500 energy

 

Step 3:

After drug cooldown has ended, use another xanax. This will get you to 750 energy

 

Step 4:

After drug cooldown has ended, use another xanax. This will get you to 1,000 energy

 

Step 5:

Wait for Drug cooldown and Booster cooldown to reach ZERO 00:00

 

Step 6:

Wait for the time to be xx:01 / xx:16 / xx:31 / xx:46

 

Step 7:

use 5 Erotic DVD's

 

Step 8:

Use an Ecstasy pill. Ecstasy will double your current happiness

 

Step 9:

Train all 1,000 energy in one go

 

Step 10:

Refill and train in one go, using another 150 energy

 

Traveling:

 

Before you travel it is highly suggested to check out this link (Click here) this link to doctorn will give you the most accurate stock of each item in every country.

 

this link (click here) will give you the most updated prices of what items are going for on the market.

 

 

 

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